Hobby, Toy, and Game Stores Revenue Benchmarks

The average hobby, toy, and game stores business in the United States generates $3.5M in annual revenue, according to the U.S. Census Bureau Statistics of U.S. Businesses (SUSB 2021). There are 4,744 hobby, toy, and game stores businesses in the U.S., employing 102,022 workers with an average profit margin of 4.0%.

What Does a Hobby, Toy, and Game Stores Business Actually Do?

Retailers selling toys, games, hobby supplies, and collectibles. Include chains (Barnes & Noble games) and specialty (LGS, hobby shops, comic stores).

Who buys: Gift buyers (huge Q4), hobbyists, gamers, collectors.

Average Revenue

$3.5M

per year

Profit Margin

4.0%

industry average

Revenue / Employee

$163K

per year

Total Businesses

4,744

in the US

Est. Owner Income

$140K

small business avg

Labor Cost

14.0%

of revenue

Avg Employee Wage

N/A

per year (BLS)

Market Saturation

1.4

firms per 100K people

How Much Do Hobby, Toy, and Game Stores Charge?

Hobby, toy, and game stores mark up 40–100% and rely on seasonal Q4 (30–40% of annual sales).

ServiceTypical range
Toys/games markup
40–75%
Trading card packs markup
30–50%
Model kits/hobby markup
50–100%
In-store gaming events (fee)
$5–25 per player

Ranges based on industry rate surveys and typical published pricing. Actual quotes vary by city, business size, and job complexity.

Complete hobby, toy, and game stores business plan

A 12-section data-backed business plan for a hobby, toy, and game stores business — executive summary, market analysis, competitive landscape, revenue model, 3-year financial projections, operations, marketing, staffing, funding request. Pre-populated with real Census, IRS, and BLS data on this industry. Free to view.

View the plan

Cost Structure — Where Every $100 in Revenue Goes

Approximate P&L breakdown for the hobby, toy, and game stores industry. Labor share and net profit are grounded in Census SUSB and IRS SOI data. Other lines are split using sector-typical ratios.

61%
14%
8%
8%
CategoryPer $100 revenue
Cost of goods sold
$61
Wages & benefits
$14
Rent & facilities
$8
Marketing & advertising
$4
Other operating costs
$8
Net profit
$4

Directionally accurate for a typical business in the industry. Individual businesses vary widely — a franchise may run a very different cost mix from an independent, and older established businesses often have lower labor share than newer ones.

Average Revenue by Business Size

1-4 employees
$356K
5-9 employees
$1.0M
10-19 employees
$2.2M
20-99 employees
$5.8M
100-499 employees
$24.5M
500+ employees
$1.1B

Industry Dynamics (Census BDS 2023)

New Business Rate

8.7%

openings/year

Closure Rate

7.58%

closings/year

Net Job Growth

+0.54%

annual

Businesses Closed

1,944

in 2023

Firm Count Trend

19
20
21
22
23
23,135 firms23,199 firms

Should You Start a Hobby, Toy, and Game Stores Business?

Startup Cost

$75K$400K

Break-Even

20 months

5-Year Survival Rate

48.0%

Frequently Asked Questions

What does a hobby, toy, and game stores business do?
Retailers selling toys, games, hobby supplies, and collectibles. Include chains (Barnes & Noble games) and specialty (LGS, hobby shops, comic stores). Gift buyers (huge Q4), hobbyists, gamers, collectors.
How much do hobby, toy, and game stores charge?
Hobby, toy, and game stores mark up 40–100% and rely on seasonal Q4 (30–40% of annual sales). See the pricing table above for typical rates by service type.
How much does the average hobby, toy, and game stores make per year?
The average hobby, toy, and game stores business generates $3.5M in annual revenue, based on U.S. Census Bureau data (SUSB 2021). After expenses, the estimated owner profit is $140K per year at a 4.0% profit margin.
How many hobby, toy, and game stores businesses are there in the US?
There are 4,744 hobby, toy, and game stores businesses operating in the United States, employing a total of 102,022 workers.
How much does it cost to start a hobby, toy, and game stores business?
Startup costs for a hobby, toy, and game stores business typically range from $75K to $400K, with a 5-year survival rate of 48.0%.

Industry Growth & Survival

67%
Est. 5-year survival rate
+0.5%
Net job growth rate
23,199
Total firms (2023)

The hobby, toy, and game stores industry is relatively stable — with a net job growth rate of 0.5%. Entry and exit rates are balanced at 8.7% and 7.6% respectively.

Approximately 67% of hobby, toy, and game stores businesses survive their first 5 years. This is above the national average (~50%), making it a relatively safe industry to enter. In 2023, 1,944 firms in this industry closed permanently.

Industry Trend (2000–2023)

20K23K26K29K32K20002005201020152020Number of Firms

The hobby, toy, and game stores industry has declined 21% since 2000 (from 29,539 to 23,199 firms).

See full historical statistics →

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